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Match boxers from your stable against opponents from around the world and compete for titles. You will need to pick fights strategically and try to put on a good show to get the best rewards. Save your best boxing talent for possible title fights that you can be chosen to compete in towards the end of events. Develop your stable by earning experience from events or by trading boxers on the market. You can also buy packs from the store with credits.

Created and developed by WebKraft Studios in association with Norwich Boxing.


The aim of the game is to grow your stable of boxers. Your boxer card's stats will not change, however all new cards generated via. opening packs and fight opponents will be subject to changes based on real life events and results. Here is a brief explainiation of each of the boxer stats:

  • Power - The force of shots when they land and overall aggression of the boxer.
  • Speed - The amount of shots thrown and ability to throw and land combinations.
  • Technique - The effectiveness of power and speed and overall boxing ability.
  • Endurance - The resistance to power shots and combos when taken.
  • Agility - The ability to slip shots and move out of the way of the opponent.
  • Defence - The ability to effectively block shots and combos from the opponent.

Some boxers will gain more experience and credits for winning fights based on their real life potential. Boxers will level up based on their experience which increases the boxer overall and each stat. The maximum level increase by experience is 7.

You will not be able to trade boxer cards after participating in an event, however this is subject to change. Only boxer cards obtained from packs can be sold or traded on the market. Duplicates obtained from packs must replace your existing card or otherwise can be sold on the market or sold to the game.


Events are where the action takes place and you get to choose fights for your boxers.

To enter higher level events you will need to win titles from lower level events in addition of paying the cost of the event with game credits. Once a boxer has participated in a fight you will not be able to use the boxer again for the duration of the event.

Closer fights will return greater rewards than fights in which the opponent is severely outmatched. The outcome of fights is based on chance which means anything can happen. You can expect realisic results most of the time as the outcome for a fight is generated using a complex series of chances factoring all of the boxers stats and designed to be as realistic as possible with improvements being made regularly.

If you lose a fight you will recieve a smaller amount credits based on the chances of winning, you will also lose experience and therefore levels. If you lose all or most of your fights you will lose credits on the event cost.

If your boxer is knocked out during the fight the boxer will become injured and you will not be able to use the boxer again for a number of events or after an amount of time has passed. You can only use boxers in an event if their quality matches the quality of the event.

Title fights have higher stakes than regular fights. Winning a title fight will have an increased reward based on the quality of the title and chance of the win. When a boxer wins a title you can defend the title against an unknown opponent. Successfully defend a title to win the title outright, you can then use the title to gain entry to a higher quality event. Boxers with titles will get increased rewards when used in a regular contest. If the boxer has a title and loses any fight they will lose the title, however you will still be able to use your defended titles to gain entry to an event.

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